The Dusties Series
The Dusties Series is unfolding mystery at its best. You'll want to try it out, and here's how.
"Skillfully built and excitingly original... Keeps you guessing at every new twist. And there are many, many twists." -- Bernard M. Harkins
"After reading just a few chapters I was hooked. This book breaks the typical barriers of fantasy as the author allows you to explore a world of his own making. The 'Mystery' of the book is truly the desire and excitement to explore the environment the author has created and understand it for yourself as you get lost in it. I would suggest this book to any fan of The Eragon cycle, Harry Potter books and the like. Being a huge fan of those series myself, I must admit that neither has gripped me quite like this one has already. It's a great read for all." -- Taylor Spence
This is no normal tale.
It is mouse to your cat, fox to your hound, Moriarty to your Sherlock, and it will dash ahead of you calling, “Catch me if you can!”
And if you can, you are not normal either.
Cast off where you are and what you know and gather together in the dark with the Dusties.
In a world that has lost its light, among equally lost humans, a tiny colony of newly awakened and isolated Dusties struggle to make sense of and survive their bizarre surroundings. But as the survivors penetrate the enveloping darkness and tug at the mysteries around them, they begin to discover both a deadly threat and the elusive pattern that could save their existence.
"The craftsmanship the author brings to his work is ever more noticeable. Murrell will call attention to some detail of the setting for some perfectly legitimate story telling function… then return to it, then use it differently, then passingly reference it, leading the reader to build up an increasingly firm mental construct, reinforcing its reality in preparation for one of his spectacular set scenes. (And they are spectacular; the combat sequences are vivid, tense, original and never go on a sentence too long.)" -- Bernard M. Harkins
"I was honestly surprised how much I had liked the first volume of the series, Dusties; but after finishing, I immediately downloaded Devourers, which proved an equally enjoyable read. The story progresses, the characters develop, this extremely weird, deep and hostile world is further illuminated, but without giving us any easy answers yet. Obviously, the narrative has just begun, and it's clear that there are many layers to the Spire Mystery here." -- F. Girke
"I read this book right after finishing Dusties and, I have to say, I think Devourers was just as good if not better than the first book. It picks up right where Dusties left off and gives the reader a few more answers about the mysterious origin of the main characters. There are still many questions that remain to be answered; hopefully the next book will be released soon. In some ways Devourers felt like a transition book for the series, but it still ends up having a lot of memorable and exciting moments. If the series in lacking anything, it is that the characters don't meet enough dangerous sarcastic golems." -- Chris Reed
"Don't just skim over the finely crafted details, they will be reveled as important clues to the intricate tale and baffling mystery that is this world the author created. I found myself looking forward to re-reading the whole series (once completed! Write faster!) so I can pick up those subtle hints that lay within the story the whole time, brushed aside in my rush to absorb the book. I have started book two and I eagerly await the rest of the series. And when I say "eagerly", I mean like a 6 year-old awaits Christmas morning after too many Christmas Eve treats." -- Brian Loper
In the distant future, the virtual arena is prepared, the teams organized, and the challengers immersed in their personality templates, becoming the great archetypes from all of human history and experience. The alarm sounds, and virtual reality becomes reality...
Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds.
Filled with endlessly deep strategy, 192 fascinating characters, 400 treasures and an endless supply of maps, Duel of Ages II is a uniquely varied tabletop board game that you can enjoy for years and never see the same game twice.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.
Duel of Ages II is an adventure game. It contains combat but it is not a combat game. In fact, many characters are poor at fighting but excellent at adventuring, and victory comes from doing what your characters do best while keeping the enemy team from doing the same. Game strategy involves making a thousand small, important decisions each turn as the game situation changes radically. And when you're done, win or lose, you'll talk about the interesting and memorable events of the game, and the possibilities in the games to come.